﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

class SimpleSceneView : SearchableEditorWindow, IHasCustomMenu
{

    public override void OnEnable ()
    {
        base.titleContent = new GUIContent( "MapEditor" );

        base.OnEnable();
    }

    public void AddItemsToMenu ( GenericMenu menu )
    {
        
    }


    [MenuItem( "Test/Window/SimpleSceneView" )]

    private static void ShowWindow ()
    {
        EditorWindow.GetWindow( typeof( SimpleSceneView ) );
    }
}
